This in Not a Game, Galway workshop

this is not a game

This is Not a Game!

Is a video game challenge for Irish students. The goal is to use the fun and popularity of video games to raise awareness of Marine issues like overfishing, ocean pollution and ocean acidification. The challenge is being organised by CoderDojo, the U.S. Embassy, and Griffith College.

This session is open to all kids aged 10-18 whether they attend CoderDojo or not. On the day, we will have workshops on games development, discussion on the competition theme and presentations from the gaming industry. The Galway edition will take place at the NUI Galway, Bailey Allen Hall.

Register here

Event Details:

Location: NUI Galway, Bailey Allen Hall

Date: 15th of November

Time of session: 11.00am – 2.30pm

Price: Free to attend


11:00 am  Registration

11:30 am  Introduction to the Program by:

- Michael Madden, NUI Galway Head of Discipline of Information Technology

- Susan Cleary, US Embassy Director of Public Affairs

- U.S. Ambassador Kevin O’Malley

11.45 am  John Evans, Marine Institute: Why our Oceans Matter

12:15 pm  Alan Duggan, Tribal City Interactive: What Makes a Good Game

12:45 pm  Break for Lunch

1:10 pm    CoderDojo Youth Mentors: Unity exercise

2:30 pm    Event ends

Requirements for the event:

  • Students should bring their own laptop to use.
  • Students should bring a packed lunch.Students under 12 years of age (including 12) have to be supervised by a parent at the event.


Alan Duggan, Tribal City Interactive: What Makes a Good Game

Marine Institute Speaker: Why our Oceans Matter

Follow us on Twitter @thisisnot_agame for updates on the workshop.

Please Note: We would ask that all attendees 13 and under are accompanied by an adult at the event. Students have to bring their own laptops to work with at the session. Please do not book a single adult ticket and attend alone. Adults will not be allowed into the event unless they are supervising a student attending the event.

The First ‘This is Not a Game’ workshop!

This is Not a Game

We are happy to announce the first of the ‘This is Not a Game’ workshops will be taking place in the Dublin Science Gallery on the 13th of September! This is the first in a series of workshops that will be taking place in various locations across Ireland in September and October. These workshops are for those who have already registered for the ‘This is Not a Game, Ocean Challenge’ and Irish students (10 – 18) interested in learning about video game development. The workshops will include talks and hands-on training by industry leaders and experts aimed at equipping aspiring game makers with the skill and knowledge to start creating their own video games for the competition! The workshop is free to attend!

Book your Place

Dublin Workshop Details

Location: Dublin Science Gallery

Date: 13th of September

Time of session: 10am – 3pm


  • 10:00 am  Registration (on second floor at the top of the stairs)
  • 10:30 am  Introduction to the program (Paccar Theatre)
  • 10:40 am  ice breaker activity for students (Deloitte Gallery)
  • 11:00 am  Lisa-Ann Gershwin: Why our Oceans Matter (Paccar Theatre)
  • 11:45 am  Brenda Romero: Gaming for Understanding (Paccar Theatre)
  • 12:30 pm  Break for Lunch (BYO/discounted café brown bag lunch)
  • 1:00 pm    John Romero: What Makes a Great Video Game (Paccar Theatre)
  • 1.45 pm    Diarmaid Keane: Creating a Video Trailer for your Game (Paccar Theatre)
  • 2:00 pm    CoderDojo Youth Mentors: GameMaker exercise (Deloitte Gallery)
  • 3:00 pm    Event ends


Lisa-Ann Gershwin

An Australian Marine Biologist and director of the Australian Marine Stinger Advisory Services. She was awarded a Fulbright in 1998 for her studies on jellyfish blooms and evolution, and she has discovered over 150 new species including at least sixteen types of jellyfish that are highly dangerous, as well as a new species of dolphin and has written for numerous scientific and popular publications.

Brenda Romero

Brenda is an American video game designer and developer. She is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. For Wizardry, Romero provided game design, level design, system design, writing and scripting. She has worked in game development since 1981 and has credits on 22 game titles!!!

John Romero

John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. Romero’s design innovations include intuitive and immersive 3D-level design, game balance and overall progression for both single-player and multi-player. He is a completely self-taught programmer, designer and artist.

Full schedule is available on the event page!

Resources to get you started:

FREE Scratch Download

FREE Project Anarchy Download

FREE GameMaker Download

Workshops will be taking place across the country during September and October so follow us on Twitter @thisisnot_agame for updates on the next workshop.

Please Note: We would ask that all attendees 13 years and under are accompanied and supervised by an adult at the events. All  students should bring their own laptops to work with at the sessions. Please do not book a single adult ticket and attend alone. Adults will not be allowed into the events unless they are supervising a student attending the events.