The First ‘This is Not a Game’ workshop!

This is Not a Game

We are happy to announce the first of the ‘This is Not a Game’ workshops will be taking place in the Dublin Science Gallery on the 13th of September! This is the first in a series of workshops that will be taking place in various locations across Ireland in September and October. These workshops are for those who have already registered for the ‘This is Not a Game, Ocean Challenge’ and Irish students (10 – 18) interested in learning about video game development. The workshops will include talks and hands-on training by industry leaders and experts aimed at equipping aspiring game makers with the skill and knowledge to start creating their own video games for the competition! The workshop is free to attend!

Book your Place

Dublin Workshop Details

Location: Dublin Science Gallery

Date: 13th of September

Time of session: 10am – 3pm

Schedule:

  • 10:00 am  Registration (on second floor at the top of the stairs)
  • 10:30 am  Introduction to the program (Paccar Theatre)
  • 10:40 am  ice breaker activity for students (Deloitte Gallery)
  • 11:00 am  Lisa-Ann Gershwin: Why our Oceans Matter (Paccar Theatre)
  • 11:45 am  Brenda Romero: Gaming for Understanding (Paccar Theatre)
  • 12:30 pm  Break for Lunch (BYO/discounted café brown bag lunch)
  • 1:00 pm    John Romero: What Makes a Great Video Game (Paccar Theatre)
  • 1.45 pm    Diarmaid Keane: Creating a Video Trailer for your Game (Paccar Theatre)
  • 2:00 pm    CoderDojo Youth Mentors: GameMaker exercise (Deloitte Gallery)
  • 3:00 pm    Event ends

Speakers:

Lisa-Ann Gershwin

An Australian Marine Biologist and director of the Australian Marine Stinger Advisory Services. She was awarded a Fulbright in 1998 for her studies on jellyfish blooms and evolution, and she has discovered over 150 new species including at least sixteen types of jellyfish that are highly dangerous, as well as a new species of dolphin and has written for numerous scientific and popular publications.

Brenda Romero

Brenda is an American video game designer and developer. She is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. For Wizardry, Romero provided game design, level design, system design, writing and scripting. She has worked in game development since 1981 and has credits on 22 game titles!!!

John Romero

John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. Romero’s design innovations include intuitive and immersive 3D-level design, game balance and overall progression for both single-player and multi-player. He is a completely self-taught programmer, designer and artist.

Full schedule is available on the event page!

Resources to get you started:

FREE Scratch Download

FREE Project Anarchy Download

FREE GameMaker Download

Workshops will be taking place across the country during September and October so follow us on Twitter @thisisnot_agame for updates on the next workshop.

Please Note: We would ask that all attendees 13 years and under are accompanied and supervised by an adult at the events. All  students should bring their own laptops to work with at the sessions. Please do not book a single adult ticket and attend alone. Adults will not be allowed into the events unless they are supervising a student attending the events.

 

This Is NOT A Game Ocean Challenge 2014: Launch!

this is not a game launch

Coder Dojo and the US Embassy launch a competition to make games with an aim

This is Not a Game, a video game challenge for students, launched at the Festival of Curiosity on 24 July. The goal is to use the fun and popularity of games to raise awareness of Marine issues like overfishing, ocean pollution and ocean acidification. The challenge is being organised by CoderDojo, the U.S. Embassy, and third-level educational institutions including Griffith College. The first of a series of local launch workshops will be in Dublin on September 13 and will include talks and hands-on training  by industry leaders and experts aimed at equipping aspiring game makers with the skill and knowledge to start creating their own video games.

Open to 10-18 year olds with an interest in any aspect of game making, the ocean-themed competition challenges secondary school students to create a game that allows others to “learn by playing” about current dangers to our ocean ecosystem.  Finalists will get to showcase their games at the BT Young Scientist and Technology Exhibition, receive mentorship from industry professionals, and get a chance to have their games played by thousands of gamers. Interested students should register at www.thisisnotagame.org to secure a place at their local launch workshops, which will take place throughout September and October.

Register here

Eoin Carroll from Griffith College emphasised, “We’re not just looking for techies for this competition. It is open to anyone with an interest in any aspect of game making – from art and sound design to the business of video games.”

Make Games, Save the World! Get involved in the ‘This is not a game Ocean Challenge’!

 

 this is not a game

This Is NOT A Game, the Ocean Challenge: Make Games, Save the World 

About

 “This is Not A Game Ocean Challenge” is a call out to students to help spread the word about threats to our Ocean by learning code and making games.  This competition is being launched by Coder Dojo, the U.S. Embassy and educational partners such as Griffith College and is open to students in Ireland aged 10 to 18 years old. The goal is to help to use the popularity of games to raise awareness of issues like over fishing, the problem of ocean garbage and human impact on life in the sea.

You can sign up as an individual or as part of a Team

Then you can attend a local launch workshop or get help from your local Coder Dojo and mentors to create your game. The last step is to submit your game to a panel of judges that will include professional game makers.  Finalists will be invited to present their finished games at the BT Young Scientist & Technology Exhibition in Dublin in January.

You don’t need to know how to code to start. A good team includes more than just programmers. Storytellers, writers, artists and musicians all help create great interactive games. So anyone who cares about the fate of the sea can help!

 Awesome, when do the events take place?

Date(s) Event
July 24th Announcement at The festival of Curiosities in Dublin
September 13th Launch workshop in Dublin with Brenda and John Romero
September to October Workshops at CoderDojos across the country
December 1st – 7th Deadline for Final Submissions
December 18th Announcement of Finalists
January 6th – 10th Presentation of the best games at the BT Young Scientist & Technology Exhibition in Dublin, Ireland

September Launch Workshop in Dublin

The first of a series of local workshops will be in Dublin on September 13th and will include talks and workshops by industry experts aimed at equipping aspiring game makers with the skill and knowledge to start creating their own video games. The theme of your game has to tell a story about the ocean. Most people don’t really know about the threats to the ocean environment and what we need to do to protect this incredible environment. Further details about the location will be announce soon on the www.thisisnotagame.org website.

Launch Workshops near your local community

Dates will be announced for other workshops at Dojos across the country in September and October. If your Dojo is interested in holding a “this is not a game session please contact: info@coderDojo.org

Join the fun and REGISTER today!