Submission Date is the 7th of December!

this-is-not-a-game2

We are happy to announce the submission date for your game for the ‘This is Not a Game, Ocean Challenge‘ is the 7th of December! You have worked hard over the last 10 weeks, it is almost time to submit your game for judging and see your hard work pay off.

Checklist for a valid game submission.

  1. A working version of the Game.
  2. Instructions on how to run the game:
    • This can be a text file that tells the user what file to double click on or what website to go to.
  3. A document that explains the process of creating your game, how to play game, what are the scientific elements of research in your game.
  4. A trailer for your game:
    • This is a video that we can use to promote the game at the BT Young Scientist Awards
  5. Any other promotional materials (This is not mandatory)
    • Poster and advertising
    • Cool screen shots
    • “Making of” videos

What the Judging Panel is looking for:

  1. Is it a complete submission (parts 1 -4) from the list above
  2. Does the game run!?
    • Is there a working version for us to judge?
  3. Is the game complete?
    • Does your game have a beginning, middle and end?
    • Does the game allow for another user to start playing or does the game file need to be restarted after each player?
  4. Is the game fun?
    • Is there a “just one more go” feel to the game?
  5. Did the game successfully highlight a marine environmental issue?
    • Is the topic of event a vital part of the game?
      • eg/ Controlling the growth of jellyfish to allow other sea life to live

Give your submission the best chance of success by making sure you have addressed the above points.

Submitting your game:

Please send us you game by sharing it with us via Dropbox. Here are details on how to do this on the resources page here.

If you have any questions please contact: thisisnotagame@coderdojo.com

Looking forward to playing your cool games!

This is Not a Game team.

How making games can help solve big problems by James Daly of Atom Split Games

Hi I’m James Daly, CEO of Atom Split Games. I attending coder dojo limerick and gave a quick talk about how games can help solve big problems and how you can start making games.

How Games solve big problems

Khan Academy

Khan academy uses achievements and rewards to encourage you to learn and to help you track your progress on becoming a master mathematician, it is an amazing example of how you can use rewards and achievement to teach.

khan_academy

Foldit

One of the core building blocks of life are complex protein strands, coming up with new protein strands can help cure major diseases. Foldit is a game that turns the creation of these protein strands into a game of biological origami. One of their most recent challenges involves creating a peptide blocker for the Ebola virus.

foldit 

BoxCar2D

BoxCar2D is a really cool way to see how a genetic algorithm works, it keeps building cars and makes random changes to them to try and beat a track. It is a good example of how we can show a process like evolution in the form of car racing. Plus it’s really fun to watch.

boxcar2D

Making Games

When starting to create a it can be difficult to know where to start, but with all things the most important thing is to just start.

Break things down

To make things easier its really helpful to break down a game into it’s smaller parts, especially on big games. If you are having trouble with a particular problem, break it down to it’s smaller parts then solve those.

Design Document

This is any document that details your game. If you are working with other people and you have a detailed document that says what is in your game then there will be no confusion when you start making it. This document can take any shape or form (it can even be all pictures) but the more information you can get in in about your game the easier it will be to get your game finished.

Details

Everything is in the details. If someone is making the art for your game, what sizes should the images be, what are they going to call the image? For your programmer, what folders is he going to keep everything in? The more detail you go into when you are talking about making your game the easier things will be.

Test

Test your game as often as possible, if your programmer can send a sample out to the team as often as possible you will be able to see the progress, it’s also really great to see that you are making progress!

Get Feedback

Ask people what they think of your game, sometimes people will see something that you have missed or that they find a particular part very hard but you have become a pro at the game from testing it for so long.

Tools

One of the main tools I recommend is Trello. This tool helps you to track tasks to be done, this can be introduced at any stage in the project and is helpful if you have people in your team that are working in a different place than you. It also helps to give you a sense of accomplishment for work completed.

Image editing

Gimp is a free image editor that is quite powerful.

Paint.net is another free tool for windows that is a lot easier to learn than Gimp.

Development

Unity has a free version, it is mostly for 3D games but can do 2D games quite well. Can have a steep learning curve to pick up.

Corona has a free version, there is an in game editor that lets you build games through a drag and drop interface and scritping for more complex functionality.

Gamemaker has a really easy to use drag and drop interface to build out a game and scripting for more complex programming.

These are all free to download and have tutorials on youtube so check them out and see what you like best.

This in Not a Game, Galway workshop

this is not a game

This is Not a Game!

Is a video game challenge for Irish students. The goal is to use the fun and popularity of video games to raise awareness of Marine issues like overfishing, ocean pollution and ocean acidification. The challenge is being organised by CoderDojo, the U.S. Embassy, and Griffith College.

This session is open to all kids aged 10-18 whether they attend CoderDojo or not. On the day, we will have workshops on games development, discussion on the competition theme and presentations from the gaming industry. The Galway edition will take place at the NUI Galway, Bailey Allen Hall.

Register here

Event Details:

Location: NUI Galway, Bailey Allen Hall

Date: 15th of November

Time of session: 11.00am – 2.30pm

Price: Free to attend

Schedule:

11:00 am  Registration

11:30 am  Introduction to the Program by:

- Michael Madden, NUI Galway Head of Discipline of Information Technology

- Susan Cleary, US Embassy Director of Public Affairs

- U.S. Ambassador Kevin O’Malley

11.45 am  John Evans, Marine Institute: Why our Oceans Matter

12:15 pm  Alan Duggan, Tribal City Interactive: What Makes a Good Game

12:45 pm  Break for Lunch

1:10 pm    CoderDojo Youth Mentors: Unity exercise

2:30 pm    Event ends

Requirements for the event:

  • Students should bring their own laptop to use.
  • Students should bring a packed lunch.Students under 12 years of age (including 12) have to be supervised by a parent at the event.

Speakers:

Alan Duggan, Tribal City Interactive: What Makes a Good Game

Marine Institute Speaker: Why our Oceans Matter

Follow us on Twitter @thisisnot_agame for updates on the workshop.

Please Note: We would ask that all attendees 13 and under are accompanied by an adult at the event. Students have to bring their own laptops to work with at the session. Please do not book a single adult ticket and attend alone. Adults will not be allowed into the event unless they are supervising a student attending the event.

This is not a game, Cork Workshop!

this is not a game

This is Not a Game!

Is a video game challenge for Irish students. The goal is to use the fun and popularity of video games to raise awareness of Marine issues like overfishing, ocean pollution and ocean acidification. The challenge is being organised by CoderDojo, the U.S. Embassy, and Griffith College.

This session is open to all kids aged 10-18 whether they attend CoderDojo or not. On the day, we will have workshops on games development, discussion on the competition theme and presentations from the gaming industry. The Cork edition will take place at the UCC Insight Centre for Data Analytics.

Register here

Event Details:

Location: UCC Insight Centre for Data Analytics, Western Gateway Building.

Date: 15th of November

Time of session: 11.00am – 2.30pm

Price: Free to attend

Schedule:

·         11:00 am  Registration

·         11:30 am  Introduction to the program 

·         11.40 am  Tom Doyle, NUI Galway: Why our oceans matter

·         12:10 pm  Richard Sneyd, Cybermyth Games: What makes a good game

·         12:40pm   Break for Lunch

·         1:10 pm    Paul Kennedy and Eoghan Dunne, Panabona: Game entrepreneurs and working in a team

·         1:30 pm    CoderDojo Youth Mentors: GameMaker exercise

·         2:30 pm    Event ends

Requirements for the event:

  • Students should bring their own laptop to use.
  • Students should bring a packed lunch.Students under 12 years of age (including 12) have to be supervised by a parent at the event.

Speakers:

Richard Sneyd, Cybermyth Games: What makes a good game

Tom Doyle, NUI Galway, Marine Scientist: Why our Oceans Matter

Follow us on Twitter @thisisnot_agame for updates on the workshop.

Please Note: We would ask that all attendees 13 and under are accompanied by an adult at the event. Students have to bring their own laptops to work with at the session. Please do not book a single adult ticket and attend alone. Adults will not be allowed into the event unless they are supervising a student attending the event.