We are happy to announce the first of the ‘This is Not a Game’ workshops will be taking place in the Dublin Science Gallery on the 13th of September! This is the first in a series of workshops that will be taking place in various locations across Ireland in September and October. These workshops are for those who have already registered for the ‘This is Not a Game, Ocean Challenge’ and Irish students (10 – 18) interested in learning about video game development. The workshops will include talks and hands-on training by industry leaders and experts aimed at equipping aspiring game makers with the skill and knowledge to start creating their own video games for the competition! The workshop is free to attend!
Dublin Workshop Details
Location: Dublin Science Gallery
Date: 13th of September
Time of session: 10am – 3pm
- 10:00 am Registration (on second floor at the top of the stairs)
- 10:30 am Introduction to the program (Paccar Theatre)
- 10:40 am ice breaker activity for students (Deloitte Gallery)
- 11:00 am Lisa-Ann Gershwin: Why our Oceans Matter (Paccar Theatre)
- 11:45 am Brenda Romero: Gaming for Understanding (Paccar Theatre)
- 12:30 pm Break for Lunch (BYO/discounted café brown bag lunch)
- 1:00 pm John Romero: What Makes a Great Video Game (Paccar Theatre)
- 1.45 pm Diarmaid Keane: Creating a Video Trailer for your Game (Paccar Theatre)
- 2:00 pm CoderDojo Youth Mentors: GameMaker exercise (Deloitte Gallery)
- 3:00 pm Event ends
An Australian Marine Biologist and director of the Australian Marine Stinger Advisory Services. She was awarded a Fulbright in 1998 for her studies on jellyfish blooms and evolution, and she has discovered over 150 new species including at least sixteen types of jellyfish that are highly dangerous, as well as a new species of dolphin and has written for numerous scientific and popular publications.
Brenda is an American video game designer and developer. She is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. For Wizardry, Romero provided game design, level design, system design, writing and scripting. She has worked in game development since 1981 and has credits on 22 game titles!!!
John Romero is a game designer, programmer, artist and sequential artist whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, Doom and Quake. His contributions and philanthropy within the commercial game industry have led to a myriad of inspired games and the founding of 10 companies. Romero’s design innovations include intuitive and immersive 3D-level design, game balance and overall progression for both single-player and multi-player. He is a completely self-taught programmer, designer and artist.
Full schedule is available on the event page!
Resources to get you started:
Workshops will be taking place across the country during September and October so follow us on Twitter @thisisnot_agame for updates on the next workshop.
Please Note: We would ask that all attendees 13 years and under are accompanied and supervised by an adult at the events. All students should bring their own laptops to work with at the sessions. Please do not book a single adult ticket and attend alone. Adults will not be allowed into the events unless they are supervising a student attending the events.